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1. ★ Dark Destiny Inc. ★ - Veteran PvP corp Re-Opens - in Alliance and Corporation Recruitment Center [original thread]
Will join for sure
- by Filipa Gomez - at 2010.01.15 21:06:00
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2. VOTF RETURNS! PvP Recruitment (Open) - in Alliance and Corporation Recruitment Center [original thread]
Sorry i prefer OBIWAN KENOBI!
- by Filipa Gomez - at 2009.01.10 21:16:00
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3. VOTF RETURNS! PvP Recruitment (Open) - in Alliance and Corporation Recruitment Center [original thread]
Who is VOTF? :D
- by Filipa Gomez - at 2009.01.07 16:47:00
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4. Why are there no "light freighters"? - in Player Features and Ideas Discussion [original thread]
Theres almost around 60 diferent hauling ships in the game u want even more?
- by Filipa Gomez - at 2008.01.04 03:53:00
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5. New Autopilot Setting: Avoid Jita - in Player Features and Ideas Discussion [original thread]
ROFL most funny topic ever.
- by Filipa Gomez - at 2008.01.04 03:45:00
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6. Avengers and Annihilators. T2 Carriers and Dreadnoughts - in Player Features and Ideas Discussion [original thread]
Takes out roles of other similar ships = bad idea.
- by Filipa Gomez - at 2008.01.04 03:42:00
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7. Capital class interdictor - in Player Features and Ideas Discussion [original thread]
This idea is ridiculous i hope it never gets implemented.
- by Filipa Gomez - at 2008.01.04 03:37:00
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8. Near 40M SP Carrier Char - in Trades, trades and more trades [original thread]
Dont like that caldari char its a bad char...the minmatar is a bit better.
- by Filipa Gomez - at 2007.12.31 16:18:00
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9. [Rev II] Caracal Navy Issue - in Ships and Modules [original thread]
Originally by: Ol' Delsai Edited by: Ol'' Delsai on 20/08/2007 11:16:49 The Navy Issue has low mass and 4 low slot ==> I vote for a speed tank Moreover, with a nanosetup and the range bonus of the caracal, the HAM missiles should d...
- by Filipa Gomez - at 2007.08.29 14:27:00
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10. 5% Kinetic Missile Damage - It needs to go. - in Ships and Modules [original thread]
Your char is gallente so ur trying to sabotage :D and whatch the language...
- by Filipa Gomez - at 2007.08.29 14:21:00
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11. Outfit for Navy Issue Raven for Solo PvP - in Ships and Modules [original thread]
--- You might strap a full set of +3 crystal implants for the uber shield boost. ---
- by Filipa Gomez - at 2007.08.29 14:18:00
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12. 5% Kinetic Missile Damage - It needs to go. - in Ships and Modules [original thread]
--- From your suggestions i would like to give opinion: T1 (From relevant ship class skill) Kestrel - 5% to Light/Rcoket Damage and a 5% ROF? ---> Missile flight time bonus Condor - ROF ---> Good idea Heron - No Idea ----> No idea also...
- by Filipa Gomez - at 2007.08.29 12:53:00
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13. Beamsader or Malediction MKII ? - in Ships and Modules [original thread]
-- I fly a raptor and it owns any other interceptor in the game, so far the only time i have lost was against a beamsader but he didnt used it in close range he used from 17km and had a webber to slow me down, he was very effective, but on second...
- by Filipa Gomez - at 2007.08.29 12:41:00
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14. Outfit for Navy Issue Raven for Solo PvP - in Ships and Modules [original thread]
Edited by: Filipa Gomez on 29/08/2007 12:35:33 I think the best setup for a CNR in pvp is having big balls of steel!! Specialy if its close range! ---
- by Filipa Gomez - at 2007.08.29 12:35:00
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15. 5% Kinetic Missile Damage - It needs to go. - in Ships and Modules [original thread]
I have thought of that as well and doesnt seems like a big advantage, so my suggestion is: Ships that already got ROF bonus to get a missile velocity bonus/missile flight time duration. ---
- by Filipa Gomez - at 2007.08.29 12:27:00
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16. QuickFit and EFT: Experiments - in Ships and Modules [original thread]
For Amarr high tank and high DPS you usually achive both in same setup, gallente go for extreme DPS because they have some how to sacrifice the tank to be able to do alot of damage and if you do alot of damage sometimes the tank is not much import...
- by Filipa Gomez - at 2007.08.29 12:19:00
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17. QuickFit and EFT: Experiments - in Ships and Modules [original thread]
For BC class theres some basic rules. Caldari is long range always. Gallente is extremelty close range always. Amarr close range. Minmatar hurricane close range, cyclone long range. ---
- by Filipa Gomez - at 2007.08.29 12:13:00
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18. QuickFit and EFT: Experiments - in Ships and Modules [original thread]
Depends on ship types! You have to specify more. I would advise u to stick just to one race and max it out, takes almost 3 years for that.
- by Filipa Gomez - at 2007.08.29 12:10:00
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19. How can crow reach more that 6km/s? - in Ships and Modules [original thread]
And yes in my setup i use a cap booster instead of cap rechargers, with my skills and setup i bearly need to burn a charge, i use it if i get nossed by somekind of ship, i can tackle a curse with my current setup, i even carry a small nosferatu th...
- by Filipa Gomez - at 2007.08.29 11:56:00
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20. How can crow reach more that 6km/s? - in Ships and Modules [original thread]
Yes, interdictors are alot better than interceptors and they can go 12km/s+ and with the new changes u land a warp bubble on top of the enemy fleet thats is try to warp away and they stop wich makes it 100x better than the 30km scrambler tactic, w...
- by Filipa Gomez - at 2007.08.29 11:53:00
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